Monday, August 31, 2015

(5) Critique on Apple Music iPad app



APPLE MUSIC
I'm going to focus on 2 points: UI/UX and Commercial potential.

UI/UX
The group analysed the annoying points of Apple Music.
  • Wall of text on artists page that is distracting and useless
  • Buttons everywhere
  • Dropdown bar has too many options
  • Unclear texts-- can't read. 
These are true painpoints for Apple music users and really confusing for users. Creating a good UX is extremely important for Apple who's rolling out a new service. Apple already has an advantage as an established brands, so user acquisitions is not really a difficult thing for them since there's so many diehard Apple fans who's super willing to try any Apple service/product. But face it, users will still leave if the UI/UX sucks. And Apple always champion on simplicity, so a confusing and messy app certainly turns their loyal fans off a lot!!

Group3 also mentioned that Apple should just focus on the music service and execute it perfectly.

Apple's connect service tries to be like Instagram where people can like, comment and share. However, it is not working with people as the number of likes is pathetic. It is important for the group to point out this part because it shows that Apple Music is still at an infant stage and further refinement has to be done to enhance the app. Also, a very important lesson to all new apps like Apple Music: Focus on your core product; what works for others do not necessarily work for you.

Commercial potential
Commercial potential is extremely important for music streaming services because the music industry is booming and more and more people are turning to music streaming.

The group calculated that Apple will rake in $99.9million per month with a mere 1% subscription from it's current user base. This number is based on the number of 1 billion iOS devices shipped. But there's a slight flaw in this calculation because number of iOS devices shipped ≠ number of Apple users. In fact, most Apple users have at least 2 iOS devices. So they would only need to pay for 1 price $9.90. Also, with the family membership, up to 6 people in the family can share the cost of $14.99/month.

Instead of giving the estimated subscription value in numbers, maybe the group can focus on how artists can promote/advertise on Apple music should Apple music gets more users onboard. Furthermore, Taylor Swift has successfully made a few music labels be more receptive towards Apple Music since Apple has promised to pay the musicians. Good relationships with the artists can even further suggest collaborations like music concerts, etc. Therefore, the revenue will come not just come from subscription, but also advertising and collaborations.

My Original Thoughts on Apple Music
When Apple Music first arrived, my first thought was - "Alright, Spotify is gonna die...". I was looking primarily from the competition perspective. I wasn't really thinking much about the UI/UX because as much as I have 3 Apple devices, I'm still not a user of Apple music. Lol. Too lazy to change.
  • User base: Apple Music has the Apple branding and it will encourage a lot of Apple users to take up the platform since Apple gives 3 month free trial to users as well as some family bundle price. Essentially, the topic goes back to the Apple ecosystem. It wants to trap many people to be in the ecosystem so that everything can be synchronised nicely. 
  • Company: Spotify is a startup. Apple is an established company. The amount of cash Apple hold is more than enough even if Apple music's fails (mind you, Apple's cash= $200 billion). Therefore, it is totally reasonable and worth it for Apple to take on this risk to expand their foray into music streaming. This means that Apple is willing and capable of compromising their profit margins to motivate user acquisitions. Once user is onboard, the trial 3 months is to get them be used to Apple Music and if user retention is successful after the trial period, they will be able to keep them in the Apple ecosystem and roll out more monetization features to make up the initial margin loss. Tough fight for Spotify who has been bleeding terribly.  
 On hindsight, after yesterday's presentations (and over the past few weeks of lessons and assignments), I think I have developed a more acute sense towards UI/UX. I have started to pay more attention to UI features like screen real estate usage, list of options from the dropdown bar, etc when I'm using my own apps. One very important thing that I've learnt is that, native apps are better because it is developed for the app's needs. Web ≠ iPhone ≠ iPad. Different sizes, different typing method, different experiences. So curating the app to the specific device matters. People use different devices for varying purposes.

On a side note, really thankful for Assignment 2 teammate Zheng Yi for tanking the presentation. Lost my voice on Sunday night when I was supposed to be presenting for the group on Monday..... :(

9 comments:

  1. Hi Mei Lan!

    Couldn't agree more about the importance of good UI/UX, especially for a company like Apple that relies on that for their branding. Hard to believe that they've dropped the ball for an official app like this one.

    It's really interesting to see this review from a business person's perspective. I didn't even pause to think about how accurate the earning calculations were. Regarding Apple's leeway to fail, I agree that their established status allows them to take more risk in trying to push deeper into markets. However, I wonder if the fact that they managed to mess up the UI/UX of this official Apple app might perhaps have other effects than losing some money by also damaging their brand name.

    Nice review overall!

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    1. Hahaha, regarding the numbers, it came a little from my own experience.... Cuz I like Apple's business a lot, so I do read and analyzed their numbers, that's why I kinda know the groups' calculations were a little fishy haha

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  2. HI!

    I’m glad that you have picked out our little intended flaw in our presentation. Treating 1 billion SHIPPED devices as the actual total iOS users is definitely off but it is really hard to account for all of these. We needed a figure to work with, and we found a large one.

    Not only do some users own multiple iOS devices, some percentage of these devices are not updated to the minimum version of iOS 8.4 for Apple Music to be present.

    Also, some of these devices has been sold. Of which, some of them may not have found a new owner.

    Great alternative view regarding what could be done to increase Apple Music's commercial potential as it sounds like a double win for the artists as well as the users. Users would be able to discover from a larger variety of artists, artists will be able to reach out to more listeners.

    I am really saddened to see how Apple creates a subpar UI for the iPad applications. Wish I would be able to some day get a better overview of their thought process. Definitely not a good idea to push out a rushed product.

    Just like how this tiny comment box has annoyed me (lol), Apple Music has annoyed me in some form or another. I am currently using it as Apple has provided a 3 month free trial. I can’t say what would happen after the trial period ends!!

    Ming Yi

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    1. Oh! I didn't know that Apple Music requires iOS8.4. Oh cool. That's maybe one of the reasons it has been quite slow in gaining users. because... really cannot update old iPhones. super laggy. #personalexperience

      Yeah. I share the same sentiments as you for the subpar UI. it maybe because of their management problem. In fact, one of their key executive for Apple Music (Ian Rogers), recently just left the company. Bad sign.

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  3. Hi!
    Thanks for pointing out that 1 billion iOS devices != 1 billion users. You're right about that (and newbishh's comment above confirms it further).

    Interesting thought comes to my mind when you say "Alright, Spotify is gonna die...". Apple is well known for killing apps by providing a better one as a feature of their OS. So much so that it has a special term: "Sherlocked" http://www.urbandictionary.com/define.php?term=sherlocked

    Well, until they get Apple Music right, Spotify hasn't been sherlocked. :D

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    1. hahah wow sherlocked! Haha I didn't know that.

      Yes, even as an Apple fan, i'm happy with my free Spotify. Till Apple gives us a good reason to change haha. Or maybe... till the next Taylor Swift album and we see a spike in Apple Music users hahaha

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  4. Hey,

    Hope your voice is back!

    Personally I felt that it was humorous during the presentation that some teams were talking about how Apple has strict guidelines when it comes to user interface and all (generally strict with all stuff, look at how Apple retailers shopfront all look similar), but yet when it comes to Apple Music there were so many issues with their UI/UX, the worst has to be the wasted screen real estate.

    Also, I think that even though Apple might be more established and all, Spotify has been early to the game and have an established base of users that already love the application. It might not be an easy fight, but look at Facebook Messenger versus other chatting applications, some might argue that they are kind of different, but the truth is people are still not using Facebook Messenger as their primary mode of chatting.

    Cheers!
    Quan yang

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  5. Hey Mei Lan,

    It is unfortunate that the branding power of Apple is too strong that even if their product has many UI/UX flaws, people still ended up loving and praising it. This happens with the UI/UX of their other products as well, for instance OSX still have UI/UX issues that they haven't fix since 10.6.

    So yeah, I doubt that many UI/UX issues that the team presented will be fixed, at least most of them will be left untouched.

    Apple seems to have the philosophy: This is our "revolutionary" way, deal with it.

    I'm also one of the people that switched from Spotify to Music, but it's because it has larger number of collections and I don't really care about UI/UX since most of the time I just left it in background playing a huge list of music.

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  6. Hi Mei Lan,

    Thanks for the very clear and thorough post on Apple Music. There's plenty of discussion going around here already, so I thought I'd just add a short point.

    I think a critical flaw of Apple Music is that it is trying to do something that has already been done. As Evan (or Sebastian, sorry if I got the first name wrong) mentioned, Apple likes to take something - something they may not have invented - and call it "revolutionary". This is fine if you better the existing systems, but does Apple Music actually fill the users' needs? Or solve an issue users currently face? Judging by the UI/UX reviews from the class, I highly doubt so.

    I would say that this is a classic case of what Wenxiang from Zopim mentioned: Apple should not have made a product looking to earn a share of their large user base. They should have focused on making a good product their users would love to use.

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